Short enough to actually finish
Every lesson is 8–12 cards — a hook, a few ideas, several things to do, one win. It fits a car ride or the ten minutes before dinner, and it ends with a clear finish line instead of an endless feed.
Batch is a learning app for kids 8–12 that feels like a game. Swipeable cards, two to four minutes a lesson, and something to tap or solve on nearly every screen. 16 tracks covering money, computers, data, and how the world works.
Nothing to download. No ads, no chat, no way for anyone to message your kid. Works offline once it's installed.
The idea
Most "educational" apps are a video with a quiz bolted on, and kids bail in ninety seconds. Batch is built the other way round: your kid is doing something every card or two, and each lesson is engineered to land exactly one idea.
Every lesson is 8–12 cards — a hook, a few ideas, several things to do, one win. It fits a car ride or the ten minutes before dinner, and it ends with a clear finish line instead of an endless feed.
Missed cards come back at the end of the lesson, then again a day and a week later. Spaced repetition does the real teaching quietly in the background — your kid just thinks they're playing.
XP, levels, streaks, badges and stickers — earned by finishing lessons, never by watching an ad or spending money. Bo the mascot cheers, and that's the whole monetisation strategy.
22 kinds of card
That rule is the whole mechanic. Tap, sort, drag, program a robot, beat a timer — 765 hand-drawn diagrams carry the concepts so there's very little to read.
Batch's Life
Batch the fox has a make-believe life on the Rewards tab. As your kid finishes lessons, Batch grows older, works a pretend job, and the next part of his story opens. Everything in it is earned by learning: finishing lessons and the daily challenges.
4 of his 7 ages




4 of his 22 jobs




The XP from lessons ages Batch through 7 stages, from Baby Kit to Grown-up. Buying things never costs XP, so he never grows backwards.
Each new lesson pays play coins (a replay pays none): 4 coins a lesson to start, as a Lemonade Helper. Batch spends them on school (Little School 80, Middle School 170 and Big School 550 coins) and on his homes, wheels, extras, look and snacks. School opens new jobs, 22 in all; as a Doctor, a new lesson pays 15 coins or more. Each daily challenge's box adds 5 to 30 coins. You can't buy coins.
A new chapter of Batch's story opens every 10 new lessons, 28 in all. Many of them match the topic your kid was learning when it opened.
Each day the app sets 3 learning challenges, such as "Finish any lesson" or "Get 5 right in a row". Each one your kid finishes opens a box: the first a Regular box, the second a Special box and the third an Epic box. Every box gives play coins. The Special and Epic boxes always add a thing for Batch, and the Regular box does about 1 in 4 times. Chance decides how rare that thing is.
The library
Money, computers and AI, data, thinking skills, health, and how the world works — plus 3 hands-on missions where kids build a real website. Everything is free, and new units land regularly.
Unit 1 · 5 lessons
Unit 2 · 5 lessons
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Free printables. A one-page "what we learned" sheet and a fridge checklist for 14 of our 16 tracks.
Put it on their device
It's a Progressive Web App — a website that installs like a real app. No App Store, no Play Store, no download, and no account needed to start. You get a home-screen icon, a full-screen app with no browser bars, and lessons that keep working with no signal.
You must use Safari — on iOS, Chrome and Firefox can't install web apps.
Use Chrome (Samsung Internet, Edge and Brave work the same way).
On a laptop or Chromebook? In Chrome or Edge, open Batch and click the small install icon (a monitor with a down-arrow) at the right-hand end of the address bar — or use the ⋮ menu → Cast, save and share → Install page as app. Safari on macOS: File → Add to Dock.
Parent questions
Yes. All 16 tracks, all 280 lessons, no ads, no trial timer, no credit card. There is nothing to buy.
Built for roughly ages 8–12. Reading level is deliberately kept around grade 3–4, and there's a read-aloud button on every card for kids who'd rather listen. Plenty of younger and older kids enjoy it too.
No. Kids can play everything with no account at all — progress saves on the device. An account (yours, not theirs) only matters if you want progress to follow them across devices or want them on the leaderboard.
No. There is no chat, no comments, no friend requests and no user-generated content of any kind. Kids never sign up themselves, and a leaderboard profile is just a username and an avatar — no real names, no emails, no photos.
Neither. No ads, no pop-ups, no "watch a video for gems", no purchases. The rewards in the app are earned by learning (lessons, reviews and the daily challenges) and nothing else.
Yes. Once installed, the whole app is cached on the device — lessons, diagrams and streaks all work in the car, on a plane, or on spotty hotel wifi.
It doesn't need to be. Batch is a Progressive Web App: it installs straight from the browser, updates instantly with no download, and takes a fraction of the space. Same home-screen icon, same full-screen experience.
Eight to twelve swipeable cards. A hook to open, a few short ideas carried by a hand-drawn diagram, four or more things to tap, sort, drag or solve, and a win screen. Anything they get wrong comes back before the lesson ends.
An independent developer — a dad in Canada who built it for his own kids and kept going. There's a grown-up version too, called reps.
Open one lesson together. Nothing to install, nothing to sign up for, nothing to pay.