Free · No app store · No ads

Screen time that
actually teaches something.

Batch is a learning app for kids 8–12 that feels like a game. Swipeable cards, two to four minutes a lesson, and something to tap or solve on nearly every screen. 16 tracks covering money, computers, data, and how the world works.

Nothing to download. No ads, no chat, no way for anyone to message your kid. Works offline once it's installed.

Batch on a phone: the Money Basics unit screen — a piggy bank walking with a chocolate bar, a level 7 badge, 85 gems and a 6-day streak.
A Batch lesson card behind it: a chocolate bar cost 50 cents in 1990, one dollar in 2010 and two dollars in 2026 — same candy, new price.
16Tracks
56Units
280Lessons
$0Forever

The idea

Built like a game. Teaches like a tutor.

Most "educational" apps are a video with a quiz bolted on, and kids bail in ninety seconds. Batch is built the other way round: your kid is doing something every card or two, and each lesson is engineered to land exactly one idea.

2–4′

Short enough to actually finish

Every lesson is 8–12 cards — a hook, a few ideas, several things to do, one win. It fits a car ride or the ten minutes before dinner, and it ends with a clear finish line instead of an endless feed.

↺

It re-asks what they got wrong

Missed cards come back at the end of the lesson, then again a day and a week later. Spaced repetition does the real teaching quietly in the background — your kid just thinks they're playing.

★

Rewards earned by learning

XP, levels, streaks, badges and stickers — earned by finishing lessons, never by watching an ad or spending money. Bo the mascot cheers, and that's the whole monetisation strategy.

22 kinds of card

Never two reading screens in a row.

That rule is the whole mechanic. Tap, sort, drag, program a robot, beat a timer — 765 hand-drawn diagrams carry the concepts so there's very little to read.

Balance the scale Build the chain — put the steps in order, then knock it over Build the chart Choose what happens — pick what to say and see where the story goes Concept — the idea, in 160 characters Fill in the blank Guess the number — lock in a guess, then see the answer Match the pairs Mix it Multiple choice Order the steps Program the robot Run the market — slide the supply and watch the price move Set your price — run a lemonade stand and find the best price Slider — drag it and watch it change Sort into buckets Sort into many buckets — 3 to 5 buckets, one item at a time Speed round — beat the clock Stack the price — change a cost and watch the price change Tap the diagram Tap the screen — find it in a real website Win screen

Batch's Life

Finishing lessons helps Batch grow up.

Batch the fox has a make-believe life on the Rewards tab. As your kid finishes lessons, Batch grows older, works a pretend job, and the next part of his story opens. Everything in it is earned by learning: finishing lessons and the daily challenges.

4 of his 7 ages

Baby Kit
Kid
Teen
Grown‑up

4 of his 22 jobs

Lemonade Helper
Dog Walker
Teacher
Doctor
XP

XP grows him and is never spent

The XP from lessons ages Batch through 7 stages, from Baby Kit to Grown-up. Buying things never costs XP, so he never grows backwards.

🪙

Play coins, not real money

Each new lesson pays play coins (a replay pays none): 4 coins a lesson to start, as a Lemonade Helper. Batch spends them on school (Little School 80, Middle School 170 and Big School 550 coins) and on his homes, wheels, extras, look and snacks. School opens new jobs, 22 in all; as a Doctor, a new lesson pays 15 coins or more. Each daily challenge's box adds 5 to 30 coins. You can't buy coins.

📖

A story that opens as they learn

A new chapter of Batch's story opens every 10 new lessons, 28 in all. Many of them match the topic your kid was learning when it opened.

Surprise boxes from the daily challenges

Each day the app sets 3 learning challenges, such as "Finish any lesson" or "Get 5 right in a row". Each one your kid finishes opens a box: the first a Regular box, the second a Special box and the third an Epic box. Every box gives play coins. The Special and Epic boxes always add a thing for Batch, and the Regular box does about 1 in 4 times. Chance decides how rare that thing is.

  • Nothing is paid to open one. Boxes are never sold, for coins or for money. The only way to get one is to finish a challenge.
  • The odds are shown. Each box tells your kid the chances in words, like "about 1 in 40". The exact percentages are on the app's grown‑ups screen, next to the switch below.
  • Bad luck runs out. After 10 Epic boxes with no Legendary thing, the next one is Legendary or better for sure.
  • No rush. Boxes never expire.
  • You can turn the surprise off. In the app's Profile, press and hold the lock under "For grown‑ups", tap "See this week", then "Turn the surprise off" in the Surprise boxes card. Boxes then give a set reward with no chance: on average, the same coins and things as before. Nothing already found is taken away.
  • The shop has a chance too. Turning the surprise off doesn't change the shop. A shop buy always gets the thing your kid chose, and sometimes it comes out rarer. The shop shows the chance on each thing.

What Batch's Life is not

  • Not for sale. Coins and boxes are never sold for real money. Kids earn coins only by finishing new lessons and the daily challenges.
  • Not a trading game. Kids can't trade or give coins or things to each other.
  • Not open to strangers. There's no chat. With a parent account, the Friends list shows only the other kids on that account: their name, and, if they also play on this device, how grown-up their Batch is. Each kid has their own Batch.
  • Not in the way of learning. It never locks a lesson or makes one easier, and it doesn't change which lessons count as finished.

The library

16 tracks. 56 units. 280 lessons.

Money, computers and AI, data, thinking skills, health, and how the world works — plus 3 hands-on missions where kids build a real website. Everything is free, and new units land regularly.

AI Explained

Meet AI

Unit 1 · 5 lessons

AI Explained

How AI Learns

Unit 2 · 5 lessons

Body Basics

Take Care of You

Unit 1 · 5 lessons

Body Basics

Feelings & Calm

Unit 2 · 5 lessons

Body Basics

Staying Safe

Unit 3 · 5 lessons

Build a Website

What's a Website?

Unit 1 · 5 lessons

Build a Website

Meet WordPress

Unit 2 · 5 lessons

Build a Website

Mission: Your First Page

Unit 3 · 5 lessons

Build a Website

Pictures & Style

Unit 4 · 5 lessons

Build a Website

Capstone: Your Mini-Site

Unit 5 · 5 lessons

Code Lab

Code Your First Program

Unit 1 · 5 lessons

Code Lab

Loop Machines

Unit 2 · 5 lessons

Data Detectives

Data & Chance

Unit 1 · 5 lessons

Data Detectives

Charts & Graphs

Unit 2 · 5 lessons

Data Detectives

Averages

Unit 3 · 5 lessons

Data Detectives

Chance & Predictions

Unit 4 · 5 lessons

Everyday Math

Kitchen Math

Unit 1 · 5 lessons

Everyday Math

Math in Action

Unit 2 · 5 lessons

Getting Along

Really Listen

Unit 1 · 5 lessons

Getting Along

Friends & Feelings

Unit 2 · 5 lessons

Getting Along

Make Your Case

Unit 3 · 5 lessons

How Computers Think

Instructions = Code

Unit 1 · 5 lessons

How Computers Think

Loops

Unit 2 · 5 lessons

How Computers Think

If-Then

Unit 3 · 5 lessons

How Computers Think

Bugs & Fixing

Unit 4 · 5 lessons

How Computers Think

Algorithms

Unit 5 · 5 lessons

How Computers Think

The Internet Explained

Unit 6 · 5 lessons

Kid Business

What Is a Business?

Unit 1 · 5 lessons

Kid Business

Finding Your Big Idea

Unit 2 · 5 lessons

Kid Business

Pricing & Profit

Unit 3 · 5 lessons

Kid Business

Selling & Customers

Unit 4 · 5 lessons

Kid Business

Lemonade Stand

Unit 5 · 5 lessons

Map Masters

Read Any Map

Unit 1 · 5 lessons

Map Masters

Treasure Maps

Unit 2 · 5 lessons

Money Basics

Inflation

Unit 1 · 5 lessons

Money Basics

Earning Money

Unit 2 · 5 lessons

Money Basics

Saving

Unit 3 · 5 lessons

Money Basics

Spending Wisely

Unit 4 · 5 lessons

Money Basics

Giving & Sharing

Unit 5 · 5 lessons

Money Basics

Money Safety

Unit 6 · 5 lessons

Money Basics

Banking

Unit 7 · 5 lessons

Money Basics

Smart Consumer

Unit 8 · 5 lessons

Money Basics

Grow Your Money

Unit 9 · 5 lessons

Money Basics

Taxes & Society

Unit 10 · 5 lessons

Money Basics

Big Kid Money

Unit 11 · 5 lessons

Online Safety

Stay Safe Online

Unit 1 · 5 lessons

Online Safety

Scam Spotters

Unit 2 · 5 lessons

Smart Thinking

Spot the Trick

Unit 1 · 5 lessons

Smart Thinking

Break It Down

Unit 2 · 5 lessons

Smart Thinking

How to Learn

Unit 3 · 5 lessons

Space Cadets

Our Solar System

Unit 1 · 5 lessons

Space Cadets

Solar System Road Trip

Unit 2 · 5 lessons

The World

Planet Patrol

Unit 1 · 5 lessons

The World

How Communities Work

Unit 2 · 5 lessons

Time & Planning

Tell Time & Plan Your Day

Unit 1 · 5 lessons

Time & Planning

Beat the Clock

Unit 2 · 5 lessons

AI Explained What AI really is 2 units
Body Basics Your amazing body 3 units
Build a Website Discover what makes a website tick! 5 units
Code Lab Meet Chip the robot — program real missions! 2 units
Data Detectives Prove it with data. Predict it with probability. 4 units
Everyday Math Math you can taste 2 units
Getting Along Listen so people talk, talk so people listen 3 units
How Computers Think Teach a robot to make a sandwich 6 units
Kid Business Start small, think big, make money doing what you love! 5 units
Map Masters Never get lost 2 units
Money Basics Why a candy bar costs more every year 11 units
Online Safety Be smart, be safe on screens 2 units
Smart Thinking Don't get fooled — think it through 3 units
Space Cadets Blast off with Batch the fox 2 units
The World Patrol the planet with Ranger the Raccoon 2 units
Time & Planning Read clocks, plan your day 2 units

Free printables. A one-page "what we learned" sheet and a fridge checklist for 14 of our 16 tracks.

Build a Website What we learned · Fridge checklist
Data Detectives What we learned · Fridge checklist
How Computers Think What we learned · Fridge checklist
Smart Thinking What we learned · Fridge checklist
Time & Planning What we learned · Fridge checklist

Put it on their device

Batch installs from the browser in about 20 seconds.

It's a Progressive Web App — a website that installs like a real app. No App Store, no Play Store, no download, and no account needed to start. You get a home-screen icon, a full-screen app with no browser bars, and lessons that keep working with no signal.

iPhone & iPad

You must use Safari — on iOS, Chrome and Firefox can't install web apps.

  1. Open Batch in Safari Go to batchkids.app
  2. Tap the Share button The square with an arrow at the bottom of the screen (or top-right on iPad).
  3. Scroll down to "Add to Home Screen" It's below the row of share targets, in the list with Bookmark and Find on Page.
  4. Tap "Add" Top-right corner. You can rename it first if you like.
  5. Hand it over The Batch icon is on the home screen now and opens full-screen, like any other app.

Android

Use Chrome (Samsung Internet, Edge and Brave work the same way).

  1. Open Batch in Chrome Go to batchkids.app
  2. Look for the install prompt Chrome often shows an "Install app" banner on its own — if it does, tap it and you're done.
  3. Otherwise, open the menu Tap the ⋮ three dots in the top-right corner.
  4. Tap "Install app" or "Add to Home screen" The wording depends on your Chrome version — both do the same thing.
  5. Confirm with "Install" Batch lands in the app drawer and on the home screen like any other app.

On a laptop or Chromebook? In Chrome or Edge, open Batch and click the small install icon (a monitor with a down-arrow) at the right-hand end of the address bar — or use the ⋮ menu → Cast, save and share → Install page as app. Safari on macOS: File → Add to Dock.

Parent questions

The short answers.

Is it really free?

Yes. All 16 tracks, all 280 lessons, no ads, no trial timer, no credit card. There is nothing to buy.

What age is it for?

Built for roughly ages 8–12. Reading level is deliberately kept around grade 3–4, and there's a read-aloud button on every card for kids who'd rather listen. Plenty of younger and older kids enjoy it too.

Do I have to create an account?

No. Kids can play everything with no account at all — progress saves on the device. An account (yours, not theirs) only matters if you want progress to follow them across devices or want them on the leaderboard.

Can my kid talk to strangers in it?

No. There is no chat, no comments, no friend requests and no user-generated content of any kind. Kids never sign up themselves, and a leaderboard profile is just a username and an avatar — no real names, no emails, no photos.

Are there ads or in-app purchases?

Neither. No ads, no pop-ups, no "watch a video for gems", no purchases. The rewards in the app are earned by learning (lessons, reviews and the daily challenges) and nothing else.

Does it work without wifi?

Yes. Once installed, the whole app is cached on the device — lessons, diagrams and streaks all work in the car, on a plane, or on spotty hotel wifi.

Why isn't it in the App Store?

It doesn't need to be. Batch is a Progressive Web App: it installs straight from the browser, updates instantly with no download, and takes a fraction of the space. Same home-screen icon, same full-screen experience.

What does a lesson actually look like?

Eight to twelve swipeable cards. A hook to open, a few short ideas carried by a hand-drawn diagram, four or more things to tap, sort, drag or solve, and a win screen. Anything they get wrong comes back before the lesson ends.

Who makes this?

An independent developer — a dad in Canada who built it for his own kids and kept going. There's a grown-up version too, called reps.

Give them ten minutes and see if it sticks.

Open one lesson together. Nothing to install, nothing to sign up for, nothing to pay.